The objective in TowerMadness is to defend a base filled with a flock of sheep from waves of aliens by destroying the aliens with diverse weapons in the form of towers.The sequel to the hit turret defense tactic journey TowerMadness is finally here. The player destroys the aliens by building towers.Įach wave arrives in 20 second intervals, or all waves of aliens can be sent in at once. There are two game modes: Normal and Endless, in which both contain maps with easy, medium, hard, or madness difficulties to choose from.Įach enemy destroyed provides the player with more in-game coins to obtain new towers and upgrade existing towers. In Normal mode, there is a set number of enemy waves and a set amount of coins to win. In Endless mode, the waves of enemies are endless. This mode also includes a Sandbox option, which starts off the player with 10,000 coins and a speed boost of adding and upgrading towers before sending the endless waves of aliens. TowerMadness received generally positive reviews. TowerMadness HD was the winner of the 2011 Pocket Gamer Readers’ Choice iPad Game of the Year.Mobile Games Developed TowerMadness In August 2009, Wired described the game as “addictive, time-sucking fun”. The mobile game is an open map tower defense game with a zoomable 3D camera. The objective is to defend a base filled with a flock of sheep from waves of aliens by destroying them with diverse weapons in the form of towers. UFOs drop invading aliens on landing pads and the waves of enemies make their way to the base to abduct the sheep. The goal of each alien is to abduct one sheep. The player can destroy the aliens by building towers. Each enemy destroyed provides the player with more in-app coins to obtain new towers and upgrade existing towers for more damage output. Once all waves of enemies are destroyed or all sheep have been abducted, the game ends. On December 5, 2013, an Android version of TowerMadness launched on the Google Play Store. Three versions of TowerMadness exist: TowerMadness, released on TowerMadness Zero, the ad-enabled version, released on Octoand TowerMadness HD, the version enhanced for the iPad that exclusively includes split-screen multiplayer mode, released on May 23, 2010. Grinchmas!™ was released on November 25, 2009, designed and developed by Limbic as the first iOS game for the Dr. Seuss Enterprises brand and published by Oceanhouse Media.The mobile game includes two gameplay modes: “Mean Grinch” and “Merry Grinch”. As “Mean Grinch”, the player swipes the screen to throw snowballs and target the Whos Houses down in Who-ville in order to silence the Christmas noise. As “Merry Grinch”, the player swipes the screen to throw colored presents to the matching colored Whos Houses. The mobile game is an endless climbing game, where the player helps Jake, the squirrel, run up a tree while dodging tree branches, finding power-ups, and collecting coins by the player tilting their device. The player can complete over 40 challenges, including collecting scattered picnic basket items that a crow snatched from Jake and his friend Miranda in the beginning story of the game. Zombie Gunship™ was released on July 21, 2011.The mobile game is a first-person shooter with a 3D night vision display, where the player fires from a heavily armed AC-130 ground attack aircraft. The objective is to target and destroy endless waves of zombies and protect human survivors as they make their way to the safe bunker.
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